DIGITALIZE ALMOST ANY BUSINESS
JOIN THE REVOLUTION
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We offer businesses a connection to the booming digital-physical world. We can achieve automation in almost every business domain by combining digitalization, gamification, and IoT. Nobody knew how to do that - until now. AI2AI (eye2eye) invented one device, Pall0, that connects everything under the same platform. It is a responsible and sustainable device that makes the world a healthier and happier place while having fun.
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AI2AI offers an alternative way for all online gamers to advance in gameplay regardless of their financial status. Simultaneous gamification can help to digitalize services and scale them in nearly all business areas where responsibility and sustainability go hand in hand.
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NEW PHYSICAL DIGITAL TREND
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We invite businesses from health tech to education to join the gamification and digitalization revolution and promise a 48-hour ramp-up time from an idea to a MVP service/product. For any business, this means very easy entry to the market without up to 0.5 -1 million ramp-up costs.
Our promise for a 48-hour turnaround time from an idea to a MVP is based on visual coding that enables building potential scenarios without any knowledge of coding. In other words, AI2AI is taking down the artificial barrier between coding and product and service design. Every idea is worth testing with AI2AI.
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USE CASES
RESPONSIBLE AND SUSTAINABLE
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Our commitment to sustainability encourages businesses to use just one piece of hardware and one cloud service. Using the same durable AI2AI device, Pall0, together with as many services as possible will reduce waste and helps the environment.
DISCLAIMER
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The clients who take advantage of the AI2AI cloud are required to offer services that ascribe to the Ai2Ai business model which encourages sustainability, transparency, and responsibility by promoting services that inspire physical activity over sedentary lifestyles. Partner companies must have responsibility and sustainability in their DNA. Service/product has to develop cognitive and/or physical skills.
POTENTIAL MARKETS ARE HUGE
One platform for real world interaction. The possibilities are endless.
GAMING
€ 158,5B

MOBILE & TABLET GAMES €70B
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CONSOLE GAMES € 40B
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PC GAMES € 30B
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SERIOUS GAMES € 8B
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SMART & INTERACTIVE TOYS € 10,5B
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WELL-BEING
€ 830B

HEALTHCARE GAMIFICATION € 20B
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ACTIVITY MONITORS
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FITNESS
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SELF-HELP
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EDUCATION
€ 98,5B

EDUCATIONAL GAMES € 98,5B
PE EQUIPMENT

ADMINISTRATIVE TOOLS
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ROBOTICS
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