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Real-World Cases: See How PALL0® Creates Measurable Impact

Since its inception PALL0® has matured into being more than innovation—it’s a proven tool already helping organizations and individuals achieve their goals. See how a growing community of pioneers is putting this technology to work in rehabilitation, research, and education, creating real impact and unlocking new opportunities every day.

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Example use case contexts

REHABILITATION

PALL0® enhances rehabilitation by engaging patients in interactive exercises and providing therapists with accurate progress data—all in a compact, cost-efficient solution that works in clinics or at home.

Stroke rehabilitation with Predicell

Tracking recovery progress after stroke using PALL0® to measure grip strength, hand movement, walking speed, and exercise completion.

In collaboration with Predicell, we explored how PALL0® can support post-stroke rehabilitation by providing real-time feedback and accurate data on patient progress. The solution enabled remote monitoring of key recovery metrics, helping healthcare providers deliver better, more personalized care and reduce recovery times.

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BENEFIT

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USAGE

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WELLNESS

PALL0® supports preventive wellness by turning physical activity into fun, motivating experiences. Its interactive features encourage daily movement and mental stimulation—promoting healthier lifestyles at work, at home, and in care environments.

Wellbeing at Work with Korpi Forrest

Encouraging healthier work habits through interactive break reminders and activity tracking.

At Korpi Forrest, PALL0® was placed on desks to provide gentle reminders for taking regular breaks during the workday. By tracking activity and break times, PALL0® helped employees reduce sedentary behavior and increase their daily movement. Compared to unassisted days, the use of PALL0® resulted in more frequent breaks, supporting both physical wellbeing and mental refreshment.

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BENEFIT

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USAGE

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EDUCATION

PALL0® makes learning active and engaging by combining physical movement with interactive experiences. Students develop problem-solving and coding skills through hands-on activities that inspire creativity beyond the screen.

Visual Programming and Physical Activity (University of Applied Sciences)

Combining block coding and physical activity to make learning interactive and fun.

In collaboration with the University of Applied Sciences, students used block coding to co-design interactive games with PALL0®. This hands-on learning approach brought coding concepts to life through physical activity, encouraging creativity and movement beyond traditional classroom settings. The project successfully combined problem-solving skill development with active, screen-free engagement.

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BENEFIT

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USAGE

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Children and elderly activity engagement with Pikkuli

Magic for kindergarten age kids. PALLO helps to teach children at a young age that exercise is fun!

At the Sofianlehto Day Activity Centre, PALL0® became a breakthrough communication tool for individuals with severe disabilities. Through interactive play, it enabled new forms of expression and connection, helping participants initiate or respond to communication cues more easily. Staff observed improvements in focus, social contact, and emotional wellbeing, with participants rating their experience highly—scoring 4.3 out of 5 in satisfaction.

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BENEFIT

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USAGE

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SOCIAL CARE

PALL0® helps create meaningful moments in social care by supporting communication, encouraging interaction, and making activities more enjoyable for individuals of all abilities.

Communication and Engagement at Sofianlehto Day Activity Centre

Helping individuals with disabilities communicate and engage in new ways.

At the Sofianlehto Day Activity Centre, PALL0® became a breakthrough communication tool for individuals with severe disabilities. Through interactive play, it enabled new forms of expression and connection, helping participants initiate or respond to communication cues more easily. Staff observed improvements in focus, social contact, and emotional wellbeing, with participants rating their experience highly—scoring 4.3 out of 5 in satisfaction.

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BENEFIT

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USAGE

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OTHER

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EXtra Case 1

Helping individuals with disabilities communicate and engage in new ways.

At the Sofianlehto Day Activity Centre, PALL0® became a breakthrough communication tool for individuals with severe disabilities. Through interactive play, it enabled new forms of expression and connection, helping participants initiate or respond to communication cues more easily. Staff observed improvements in focus, social contact, and emotional wellbeing, with participants rating their experience highly—scoring 4.3 out of 5 in satisfaction.

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BENEFIT

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USAGE

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WELLNESS

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